Original game Multiplayer mischief
Small paws.
Big score.
Three tiny tanuki thieves improvise a ridiculous physical burglary while one increasingly desperate homeowner tries to protect the house.
View visual concepts ->
The setup A robbery built to go wrong
Sneak in.
Make a mess.
Get out.
Thieves search for clues, crack the safe, carry valuables by hand, and create distractions. The homeowner follows sight and sound, recovers loot, and sends intruders flying with exaggerated defensive tools.
- 01Plan together
Split up, whisper nearby, or risk a noisy radio call across the house.
- 02Improvise physically
Carry loot, throw props, disguise as household clutter, and survive the consequences.
- 03Create a story
Short rounds are designed for blame, shouting, spectacular failures, and immediate rematches.
Visual archive Early production direction
A storybook heist
with sharp little teeth.
Chunky low-poly forms, warm domestic spaces, readable silhouettes, and comic contrast between tiny thieves and very human frustration.





Cute thieves.
Completely done
homeowners.
The tanuki are compact, soft, and immediately suspicious. The homeowners are expressive, comfortable, and increasingly furious. Both stay readable through chaos, slapstick impacts, and role swaps.