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Original game Multiplayer mischief

Small paws.
Big score.

Three tiny tanuki thieves improvise a ridiculous physical burglary while one increasingly desperate homeowner tries to protect the house.

3 thieves vs 1 homeownerStealth party gamePhysics comedy
View visual concepts ->
Front, side, and back visual concept for the tanuki thief
01 Tanuki thief / accepted visual direction

The setup A robbery built to go wrong

Sneak in.
Make a mess.
Get out.

Thieves search for clues, crack the safe, carry valuables by hand, and create distractions. The homeowner follows sight and sound, recovers loot, and sends intruders flying with exaggerated defensive tools.

  1. 01
    Plan together

    Split up, whisper nearby, or risk a noisy radio call across the house.

  2. 02
    Improvise physically

    Carry loot, throw props, disguise as household clutter, and survive the consequences.

  3. 03
    Create a story

    Short rounds are designed for blame, shouting, spectacular failures, and immediate rematches.

Visual archive Early production direction

A storybook heist
with sharp little teeth.

Chunky low-poly forms, warm domestic spaces, readable silhouettes, and comic contrast between tiny thieves and very human frustration.

Male and female homeowner character design options
03Homeowner cast
Three-angle prototype render of the tanuki thief
04Prototype model
Prototype homeowner model in a neutral pose
05Character proof
Front, side, and back homeowner concept
06 / CHARACTER CONTRAST

Cute thieves.
Completely done
homeowners.

The tanuki are compact, soft, and immediately suspicious. The homeowners are expressive, comfortable, and increasingly furious. Both stay readable through chaos, slapstick impacts, and role swaps.